Character Skills
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Character Skills are a feature of Characters in KartRider: Drift, introduced in the RISE Update.
Summary
Character Skills are divided into two categories: Active skills, designated by orange icons, that need to be manually activated by the player; and Passive skills, designated by blue icons, which automatically activate under certain circumstances. The rank of the character's outfit affects how often the player is able to utilize that character's Skill.
Character | Skill Name | Description | Scaling Effect | Common | Fine | Rare | Heroic | Legendary |
---|---|---|---|---|---|---|---|---|
Bazzi | Balloon Blast | Bazzi launches a Water Bomb that rolls across the track, bouncing off walls and exploding on contact with a racer. | Cooldown | 18s | 17.1s | 16.2s | 15.3s | 14.4s |
Brodi | Brodi's Boost Zone | Brodi creates a Boost Zone on the track in the direction he's facing for a very short time. Any racer can use the Boost Zone. | Cooldown | 21s | 19.9s | 18.8s | 17.7s | 16.6s |
Dao | Leaps & Bounds | Dao launches himself forward through the air, giving him a burst of speed and the ability to jump over ground-based hazards. The fewer items Dao is carrying, the further the jump. | Cooldown | 17s | 16.1s | 15.2s | 14.3s | 13.4s |
Draky | Gauge Drain | Draky drains Active Skill cooldown from opponents ahead of him, granting him a speed boost that stacks up to four times. | Cooldown | 25s | 23.7s | 22.4s | 21.1s | 19.8s |
Erini | Lightstone Shield | Erini creates a field that grants a Shield effect to allies and removes Shields and Angel Armor from opponents that drive through it. | Cooldown | 20s | 19s | 18s | 17s | 16s |
Kris | Banana Hack | Kris hacks her opponents, replacing an item they're carrying with a Banana. Then gives Kris a Boost or Siren depending on how many players were hacked. | Cooldown | 21s | 19.9s | 18.8s | 17.7s | 16.6s |
Lodumani | Greed on the High Seas | Lodumani emits a shockwave that collects nearby item boxes, giving him their contents. | Cooldown | 27s | 25.6s | 24.2s | 22.8s | 21.4s |
Lucid | Explosive Butterflies | Lucid gains a burst of speed, and any racers who make contact with her explode. | Cooldown | 28s | 26.6s | 25.2s | 23.8s | 22.4s |
Mayor Zipi | Old Money | Mayor Zipi swings his cane, giving him a very brief shield against an incoming attack. Cooldown is reduced if this skill is used successfully. | Cooldown | 15s | 14.2s | 13.4s | 12.6s | 11.7s |
Miso | HexaDraw | Miso locks on to an opponent and drags them toward her. | Cooldown | 25s | 23.7s | 22.4s | 21.1s | 19.8s |
Neo | Wave of Justice | Neo swings his sword, knocking nearby racers away from him. | Cooldown | 13s | 12.3s | 11.6s | 10.9s | 10.2s |
Pim | Slippery Snowflake | Pim drops snowflakes behind himself. Opponents that drive over the snowflakes are locked out of their steering controls temporarily. | Cooldown | 26s | 24.7s | 23.4s | 22.1s | 20.8s |
Sophia | Leave Me Alone | Sophia removes Shields, Angel Armor, Boosts, and Balloon protections from nearby opponents. If she removes at least one effect, she is given the effects of a Shield. | Cooldown | 15s | 14.2s | 13.4s | 12.6s | 11.8s |
Spirit Kid | Ghosted | Spirit Kid turns invisible, preventing other racers from targeting her with lock-on items or skills. | Cooldown | 17s | 16.1s | 15.2s | 14.3s | 13.4s |
Taki | Lightstone Boost | Taki grants a Boost effect to nearby racers. If he didn't give a Boost to an opponent, he is given a Boost item. | Cooldown | 17s | 16.1s | 15.2s | 14.3s | 13.4s |
Tiera | Prettion Power | Tiera locks on to another racer and launches a butterfly at them. Opponents are slowed temporarily, while allies are given a Boost effect. If Tiera buffed an ally, she is given a Shield effect. | Cooldown | 21s | 19.9s | 18.8s | 17.7s | 16.6s |
Tobi | Help Me, Sweeper! | Tobi locks on to another racer and creates a Sweeper robot ahead of them. The Sweeper moves back and forth across the track and acts as a Barricade. Opponents who collide with the Sweeper are also knocked back. | Cooldown | 18s | 17.1s | 16.2s | 15.3s | 14.4s |
Uni | Tempest Tantrum | Uni locks on to an opponent, then launches himself at them as a tornado. Each opponent Uni makes contact with is knocked away. After the effect ends, Uni is slowed for a short time. | Cooldown | 29s | 27.5s | 26s | 24.5s | 23s |
Viktor | Terrible Time Bomb | Viktor targets an opponent to plant a bomb on them. After a few seconds, the bomb explodes, launching that racer and any other racers near them. | Cooldown | 25s | 23.7s | 22.4s | 21.1s | 19.8s |
Vivi | Awful Avalanche | Vivi causes three big snowballs to appear on the track ahead of her. The snowballs roll backward and cause opponents to spin out on contact. | Cooldown | 27s | 25.6s | 24.2s | 22.8s | 21.4s |
Airi | Water Bomb Bouquet | Automatically upgrades Water Bombs into Water Bomb Bouquets. Bouquets cause three to five additional explosions, with the chance of five varying. Additionally, she is automatically given Water Bombs at set intervals. | Water Bomb Timer/Chance of 5 Explosions | 42s/19% | 40s/20% | 38s/21% | 36s/22% | 34s/23% |
Brian | Dispatched Detective | Brian starts the race with an enhanced Siren that gives a larger Boost than usual. Sirens he gets from item boxes are enhanced and give him a Barricade as well. Additionally, he is automatically given Sirens at set intervals. | Siren Timer/Siren Speed Boost | 44s/+58% | 42s/+60% | 40s/+62% | 38s/+64% | 36s/+66% |
Derek | Extreme Velocity | Derek passively has a lower top speed than other characters, but while driving above 130 km/h for a few seconds, his top speed increases, stacking up to three times. Any effect that slows Derek will remove the buffs, as will carrying two items at once. | Time to Level Up | 5s | 4.7s | 4.4s | 4.1s | 3.8s |
Diz | Competitive Spirit | Whenever Diz is struck with an attack item, she has a chance of automatically obtaining a Boost. | Activation Chance | 58% | 60% | 62% | 64% | 66% |
Ethen | Ethen's Book Club | Water Wisps Ethen collects have a chance to be changed into a Book. Books stun the first opponent ahead of Ethen, the stun duration increasing based on how far Ethen is from his target. | Activation Chance | 78% | 81% | 84% | 87% | 90% |
JENNIE | JENNIE's Water Blast | Automatically upgrades Water Bombs into Water Bomb Bouquets. Bouquets cause three to five additional explosions, with the chance of five varying. | Chance of 5 Explosions | 19% | 20% | 21% | 22% | 23% |
JISOO | JISOO's Escape Plan | A certain number of times per race, JISOO will automatically break free from a bubble. | Times Per Race | 8 | 9 | 10 | 11 | 12 |
Keffy | Keffy & Donuts | Whenever Keffy collects an item box, there's a chance he'll drop a donut behind him, which have one of two effects on the first racer to drive over it. | Activation Chance | 48% | 50% | 52% | 54% | 56% |
LISA | LISA's Willpower | Whenever LISA is struck with an attack item, she has a chance of automatically obtaining a Boost. | Activation Chance | 58% | 60% | 62% | 64% | 66% |
Marid | The Power of Money | Marid begins the race with a Boost and is able to charge up Boosts over time by driving at least 100 km/h. Boost builds faster the further Marid is from the first place racer. | Base Driving Time | 30s | 29s | 28s | 27s | 26s |
Martin | Hydrophile | Whenever Martin is hit with or shields against a Water Bomb or Water Wisp, he has a chance of obtaining a copy of the item that hit him. | Activation Chance | 78% | 80% | 82% | 84% | 86% |
Mobi | Sleight of Hand | Every so often, Mobi gains the effects of a Boost and an aura that allows him to copy an item from another racer by bumping into them. | Cooldown | 25s | 24s | 23s | 22s | 21s |
Mos | The More The Merrier | Whenever Mos obtains a Banana, Big Banana, or Barricade from an item box, he has a chance of being given five uses in that item slot. | Activation Chance | 78% | 80% | 82% | 84% | 86% |
Orion | Breaking Through | A certain number of times per race, Orion will automatically shield himself against Barricades, Tobi's Sweepers, or Neo's Wave of Justice. | Times Per Race | 10 | 11 | 12 | 13 | 14 |
Pink Bean | Attack Reflection | Pink Bean gains a passive shield for ten seconds that reflects Missiles and Water Wisps back at his attacker once every so often. | Cooldown | 32s | 31s | 30s | 29s | 28s |
Raptor L | Doing It Left | Raptor L gains a Barricade if he turns left for a certain amount of time while driving at least 150 km/h. | Turning Time | 23s | 22s | 21s | 20s | 19s |
Raptor R | Doing It Right | Raptor R gains a Barricade if he turns right for a certain amount of time while driving at least 150 km/h. | Turning Time | 23s | 22s | 21s | 20s | 19s |
Rave | Fan Service | A certain number of times per race, Rave will temporarily shield herself from further spin outs if she is hit with a Banana, Big Banana, or Siren. | Times Per Race | 4 | 5 | 6 | 7 | 8 |
Rena | Hydrophobic | A certain number of times per race, Rena will automatically break free from a bubble. | Times Per Race | 8 | 9 | 10 | 11 | 12 |
Rex | Relentless Revenge | When activating Instant Boost after being hit with an attack, there's a chance Rex will be given the effect of a Siren. | Activation Chance | 70% | 72% | 74% | 76% | 78% |
Rivaski | Alien Mind Trick | Rivaski can passively see the items held by opponents one rank above and below him. Additionally, he is automatically given Scanners at set intervals. | Scanner Timer | 40s | 38s | 36s | 34s | 32s |
ROSÉ | ROSE's Promise | Whenever ROSÉ is hit with or shields against a Water Bomb or Water Wisp, she has a chance of obtaining a copy of the item that hit her. | Activation Chance | 78% | 80% | 82% | 84% | 86% |
Toto | Cannonball | Missiles Toto receives from item boxes have a chance of being upgraded into Cannonballs, which create an area ahead of him that causes Missiles to be launched at racers who drive through it. | Activation Chance | 58% | 60% | 62% | 64% | 66% |